Episode 26 - Q&A on Advanced Dungeons & Dragons Magic

Mr. Goblin's Henchman of Goblins Henchmen Podcast (https://anchor.fm/ghench) sent a message with two questions about AD&D - Magic Resistance and how spellbooks work in my campaign. I had great fun sharing the answers!




Anchor Episode link: https://anchor.fm/the-dungeon-masters-handbook/episodes/Episode-26---QA-on-Advanced-Dungeons--Dragons-Magic-eabj3r

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Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF)
Outro music: Dream by Wild Shores (bit.ly/2jbJehK)

Comments

  1. That was a quite involved procedure for handling spells and spellbooks. I know you've said you found a new appreciation for the rules as written after actually trying them out, but I wonder if you have felt tempted to streamline of of them now when you've tried it by the book for real?

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    1. It hasn't felt too involved? At the table, when they want to copy a spell into their book, it takes x days and x gold, which seems to go well? I wonder if I explained it poorly?

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    2. And to answer your question about streamlining combat, I've not found an area yet to streamline. We're still trying on the rules to see how they go. I find that they go pretty much as fast as previous combat did.

      I haven't yet incorporated weapon vs. AC type, so we'll see. ;)

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    3. It might have been me being a bit off the ball listening, and not only your explanation. I was a bit confused.
      Sounds good that combat flows as fast as before. Funnily enough, the weapon vs. AC type was actually something I first thought would be somewhat easy to use, and segments and initiative something too cumbersome to bother with. :)

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    4. No worries my friend. Please let me know if I can clear anything up!

      Have you tried weapon vs. AC?

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    5. No, I actually never got that far. The game became a S&W game instead.

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