Dungeon23 (Wk 2) - Continuing Level 1 / Looking for Players
Two parts to this post - my Dungeon23 build log for week 2 and a "Looking for Players" request (at the end).
On. a. creative. roll! I added 8 rooms across 4 days of the planner. I keyed 3 of them, will do the rest on Day 2.
The empty spaces have enough in them to give the players room for pause. The heebeejeebees. Signals that not all is well in this place. I hope it works. The empty areas are just as important, and can often spawn a lot of discussion and planning. Plus, empty spaces with doors make great hidey-holes if the PCs need to rest for a few hours. Such rests can be dangerous though...
I haven't started on the wandering monsters yet. I often create my WM tables based on the occupants, so that the tenants of Room 8 might be wandering around, if they've not been encountered yet. Brings life to the dungeon that way!
When I have a few rooms together, I like to generate the monsters/treasure and treat the area as a whole - so that the monsters are interacting with each other or set some sort of stage for the players to come into, versus just rolling and placing monsters.
This does bring challenges, though! Some of the monsters don't necessarily have a reason for interacting, so I need to figure it out. Why would one monster pursue another, or be talking to another, or be in the same area, even? It doesn't take much to write a few words to spur some thoughts at the table when I run the thing.
Blood trails are a fun clue to leave. As are bodies that perhaps tie into monsters/encounters elsewhere in the dungeon.
Here's an example of how I'm drawing my dungeon, using the Appendix A from the 1e DMG. This is just an example, not actually being used in my dungeon.
Monsters/Treasures are generated from the old Monster/Treasure Assortment books.
Empty rooms are being described/decorated using Courtney Campbell's "Empty Rooms" book, or other sources I've scrounged from the web. Here's an example:
Treasure's actually something I struggle with - both knowing when it's too much, or not enough. For this dungeon level, I'm thinking that the treasure within should be roughly enough to get 3 to 4 folks from level 1 to level 2. At least the treasure that is straightforward-ish to get.
I might sprinkle around other treasures, hidden or just concealed, or not obvious, and those are bonus. I think max would be everyone in the party can level up to level 2.
Of course, the further down one goes, the higher the price may be for treasure...
It seems as if level 1 won't have a BBEG, which I'm OK with. Two factions have definitely emerged, with one being invaders against the other, who are mostly wiped out. Or are they? I have 7 days left (30/31 are 3x7s, so I'm squishing them into one).
I've also taken the liberty of adding corridors/doors/secrets to open the various areas. I don't like a single chokepoint leading into areas in my dungeons.
As of today, I'm "caught up" in the areas matching the calendar. I finished Day 23 (although this is a January planner and it's December but *shrug*) and I like what I've created so far!
Even have a nice "trick/trap" after the random table gave me a nugget of thought.
It's Christmas Eve! I wonder what the dice will bring me for the Day 24 area.
Interesting! I have a kind of close on one of the factions here.
And another room with clues to the dungeon itself.
Up to 54 rooms! If I stick with this for the year, I'll have nearly 700 rooms in 12 levels. Wow!
I feel myself getting into a routine!
Dungeon stats: Levels: 1, Rooms: 57 (37 added).
Looking for Players
Dungeons were made to be delved! This dungeon is going to be no different, except that it will still be in creation as players explore it!
I'm looking for 4 to 6 folks who want to explore a dungeon that is malevolent, intent on killing the players, hoarding and guarding its secrets jealously. The environment is a hostile mythical underworld where the rules from "above" do not apply to "below"!
(Update: 1/8/23 - Thank you for your interest! I have six players who've bravely come forward to enter the Black Maw. If you want to hang out with us and see how the dungeon goes, you're more than welcome, just drop me a line.)
System: The rules will be OD&D, with a number of modifications, mostly in line with how I've played OD&D throughout the years. Credit to Dan Collins ("Delta" of Delta's OD&D blog) and Philotomy (of Philotomy's Musings) for the houserules.
Time/Date: My target day/time is Tues/Wed/Thur, 7:30pm Central to ~9:30pm Central. I find that 2 to 2.5 hours for online games is my sweet spot.
I'm open to other days/times for one-shots, if there's interest in a longer game but one session.
It's first come, first added - I'll send a link to my Discord server which is where I run my games from, as well as using Roll20 when the situation requires it.
Questions or want to sign up? Leave a comment or email me at firstname.lastname@example.org